![]() Running the game between large MODs to make sure you don't break anything with a particular mod.Ĩ. Make sure that the path to your operational copy of SH3 with GWX is identified in the settings after running SH3 Commander.ħ. Install SH3 Commander and install the GWX mods for SH3 Commander into a MODS folder contained under the SH3C file path using JSGME. Run once to see if it craps out or if it runs.Ħ. ![]() Install GWX into that operational directory. SH3 Front End will allow you to select a name for the save folder.ĥ. I have installs for NYGM, WAC5.2, GWX, and GWX with alternate flotillas. Run MultiSH3 (or SH3 Front End) to install a copy to a different folder (this is your operational copy). Take ownership of the entire file and folder path and ensure it is not read-only.ģ. Install a clean copy of SH3 in a non-protected folder (I installed to C:\SilentHunterIII-Base). German U-Boots Compilation 2 (only VIIB & VIIC models by WISE)Ĭonus' Historically Accurate U-Boot Emblems 1.3ġ. New U-Boot Guns Fixed Reworked (for German U-Boots Compilation) TKSS18 German U-Boots Compilation No Eagle New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7 OLC's Modified Searchlight Beams for GWX3 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 ![]() YELLOW Filters on Scopes+Binoculars for MaGui FĬonvoy-Routes on Map - BL!TZKR!EG Edition TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) Optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F TKSS18 German U-Boote Compilation No Eagle Shortcuts for German U-Boote Compilation Mod Rubini´s Underwater dust&plancton v1_no blur M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod Wac Animated Sub Pens interior start for GWXĪces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2 GWXPL5 - Rozpoznawalny wyglad torped z SH3 GWXPL OLw4 - Spolszczenie Komunikatow Radia TheDarkWraith_DC_Water_Disturbance_v4_0_SH3įix EroticGUI unofficial addon The MaGUI F _LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal MFM-Lite-Beta-v4.1 displacement correction mod GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3ĭas_Boot_Besatzung_v2.1-Stations-ohne_KaleunĪces' Super Turms v5.1+ GWX all U-Boote Bearded Crew On Deck Add On Waterstream+Exhaust Combi - Single Exhaust for TypeII GWX - Late War Sensors Snorkel DAMAGE IMMERSION New U-Boot Guns Fixed Reworked (for German U-Boote Compilation) TKSS18 German U-Boote Compilation2(noEagle) ![]() TKSS18 German U-Boote Compilation(noEagle) Lighthouses and Entrance Points for NYGM3.6F beta This mod also uses textures from the Das Boot crew clothes mod (lafeeverted).NYGM Tonnage War V2.5 – Stand Alone VersionĪhnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D In addition to the credits from the original interiors (see pdf), Includes damo`s atmospheric interior lighting (hence 2.1 D)Īdded correct crew "bench" seat in control roomįixed forward crew quarters (no more corner sofa)Īdded collisions, prevents free camera from floating outside the interiors. SHIFT+O to raise observation scope (while sonar man is at station)Ĭtrl+O to lower observation scope (while sonar man is at station)Īs with interiors V1.0, the system requirements are higher than the stock game.įor a steady 60fps i would recommend a minimum spec of:Īny modern dx10/11 card with 1Gb ram or more.Īdditionally the use of the 4Gb patch is STRONGLY advised.Ĭorrected some of the CEs animations since i moved him when i added the bench seat. Key commands remain the same and still include commands from DivingDucks open hatch (OH) mod. I have included the comprehensive readme pdf from interiors v1.0 since very little has changed. Here is the latest version of the NewInteriors mod, i hope ive managed to keep that cosy/claustrophobic feeling the original Ubisoft interior models had, there is still some work to do, notably the aft torpedo room, as with any mod it is an ever evolving thing.
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