![]() When, in interviews, I was asked about Primordia's inspirations, Loom was always among the first I mentioned, and I would always recommend it for people as an entry point to point-and-click adventure games. In the quarter century since first playing Loom, whatever flaws it had were forgotten and its many virtues grew, as is the case when you fall in love with something as a kid. The gameplay was simple and approachable for a kid, with no inventory to manage, no death, scant dialogue trees to wade through, but the puzzles were clever and made me feel clever when I solved them. The game charmed me before I even installed it, and once I did, I was captivated by its gorgeous art, which used minimalism to make a 16-color palette more than ample, and its beautiful arrangement and rearrangement of Tchaikovsky's Swan Lake. It came in a box with a book-on-tape that described the setting and the game's backstory and a lovely and creative manual that included a host of "drafts" (or spells) that weren't included in the game but which expanded its universe. Years ago, I played the EGA version of Loom. If you haven't played it, you should if you have, keep it safely glazed in nostalgia. I am on my 4th playthrough and here's to many more :)īottom Line: I'm glad to have shared this with my kids, but sad to have tarnished my own childhood memories of it. It is one of the best in the genre of adventure games and one of LucasArts finest offerings in this Musician's humble opinion :) Enjoy, Loom everyone. Regardless, do play this gem while you have to chance. I give Loom 5 stars out of 5 for absolutely everything though I wish I could make bloody Bobbin Threadbare move far quicker- He is a tad snail like in his gait. It may be slow going for many of us (myself included) who are now so used to faster paced narratives in video games and other media however, there is such a charm to it as well as some rather fiendish puzzles that had me cheating via online hint guides which incidentally one would have to pay and arm and a leg for with Lucas Arts hintlines, or so I hear. The music geek in me loves how one is supposed to use pencil to dictate the melodies one encounters in the game. ![]() I just saw the manual too and gosh, what a lovely throwback to the past when games really were works of art one could keep in the packaging and manuals that came with it. As a professional singer and music teacher of many instruments, I still love the challenge of musical pattern recognition and recall of this wonderfully interesting game. There is no game quite like it in the history of video games. Pressing F5 in the game will bring up the ScummVM menu, where you can save, load or quit the game.ġ - Right click on Loom in your Steam library.Ĥ - Click on "Verify integrity of game files" You should now be able to seemlessly run the EGA version of Loom through Steam, just as you would the VGA version. ![]() If you've purchased this and would like to run the EGA version through Steam, it is possible.ġ - Download and install LOOM through SteamĢ - Download ScummVM 1.8.1 from this site and install (or copy) into C:\Program Files (x86)\Steam\steamapps\common\LOOM\ (ScummVM 2.0 didn't work for this at the time of writing, but it's possible this has been fixed now)ģ - Download "Loom (Floppy DOS EGA)" from or another trusted site and unzip to C:\Program Files (x86)\Steam\steamapps\common\LOOM\loom-ega\Ĥ - Run ScummVM.exe and click "Add Game."ĥ - Highlight the loom-ega directory and click "Choose."Ħ - Enter "loom-ega" into the ID field and click OK.Ĩ - Delete (or rename) Loom.exe from C:\Program Files (x86)\Steam\steamapps\common\LOOM\ĩ - Rename ScummVM.exe to Loom.exe in C:\Program Files (x86)\Steam\steamapps\common\LOOM\ġ0 - Right click Loom in your Steam Library and choose Propertiesġ2 - Enter the following: -f -p "C:\Program Files (x86)\Steam\steamapps\common\loom\loom-ega" loom-ega Many people, including the game's creator, prefer the EGA version to this VGA version.
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